
In other words, Makeup For Beginners should be light initially to avoid any unwanted overdoing resulting in marring of the face and to ward off any side-effects or allergy.

Makeup for Beginners Tutorial Step By Step As this involves cosmetics- mostly chemicals, it’s all the more imperative that these products are applied in gradual manner and small dosages, by way of testing and doing in the beginning to identify suitability. With hundreds and thousands coming out opting for make-up daily, make up for beginners has become a lively and important segment of the beauty process. If your opponent has a passed pawn, you generally want yours (not their) Rook behind it.In today’s world, there will hardly be any person not wanting to have make-up in some degree or other. If you have a passed pawn, you generally want your Rook behind it. Rooks generally belong behind passed pawns. Knight are generally better in closed endgames. If you have pawns on both sides of the board, you may want to push them on both sides, especially if your opponent can’t defend against both threatsīishops are generally better in open endgames. Take advantage if your opponent has multiple weaknesses Here's a link to a video explaining the Rule of the Square. This is something you want to avoid if you are winning, and something you want to try to create if you are losing. Many winning games have been lost because the winning player inadvertently allowed a draw, such as by leaving their opponent with no legal moves when the King was not in check (stalemate). Your opponent's only chance may be to try to draw with one of these techniques. If you are winning, keep stalemate, perpetual check, and threefold repetition (a position repeated three times, not necessarily in order) in mind, all of which result in a draw. Look out for Stalemate, Perpetual Check, and Threefold Repetition The general rule is that passed pawns should be pushed when safe. Push your passed pawns (but only when safe) The general rule is to active your Kingly quickly and moved to the center of the board (or to where the action is). The King is an important player in the endgame. If your opponent runs out of pawns, they might be unable to mate you (depending on what pieces they have left on the board).

You generally want to complicate the game and trade pawns instead of pieces. The opposite holds true if you are behind. You may want to use the pawns for promotion. The general rule is that if you are ahead in material, trade pieces but not pawns. This will help prevent counterplay by your opponent. If you are ahead in material, consider trading pieces and simplifying the position. You don't get extra points for winning more quickly.Ĭonsider simplifying if ahead in material

But keep in mind that unless you are running out of time, speed shouldn't matter. If you have a significant material advantage, it might be quicker to attack and mate without promoting an additional piece. One is to promote a pawn and go for checkmate.Īnother is to checkmate your opponent’s King with your current pieces and pawns (without first promoting a pawn).

There are generally two ways to win in an endgame.
